Saturday, September 7, 2013

Initial Inspiration

In December of 2008 I was a senior at university and had come home for Christmas break. One of the planned activities was for my mother and I to play a Jane Austen game she had found in a treasure trove, also known a as a secondhand store.



We excitedly sat down to play it. Unfortunately, it had a rather poor game play. It was about as thought provoking as arranging a deck of cards in chronological order, though, it was pretty.  That disappointment was minute compared to the fact that the game had nothing to do with Jane Austen! Our critiquing quickly turned into brainstorming a new game, The Jane Game. Our largest focus was to have everything reflect on Jane Austen’s stories, since those are what we loved and how we connected to her.  By the end of that Christmas break we had a basic game play, which we naively thought was close to complete! Oh, how that makes me laugh 4 years later with over 40 typed revisions and 100s of play testers’ help. We also parted ways with the task to write trivia questions.

At this point the game’s vision only reached as far as my and my mother’s social circles. The following year, November 2009, that vision changed. I decided to embark on the adventure of bringing the game to the market, a sphere through which any Jane Austen fan could access it. It has taken four years from that date with many ups and downs, but through that it has become a very beautiful product that makes "a merry, joyous party” when played among friends (Persuasion, Ch 8).